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CASE / 001 — Learning & development

Green Exodus

A simulation for change management and collaboration

Focus
Learning & development
Format
Facilitated simulation game
Role
Original concept, narrative, game mechanics & learning design
Green Exodus illustration of forest animals facing a sunset and mountainsCASE / 001A learning experience shaped by choices

The question

How can a team experience the challenges of change management, rather than only discuss them?

Our approach

We use a forest migration scenario to turn change, limited resources and interdependence into decisions that participants must make together.

The experience

A facilitated game brings the team into a shared scenario. Players make choices, respond to changing circumstances and reflect on the experience through a structured debrief.

What it shows

The project brings original world-building and game mechanics into organizational learning, creating a shared experience that can become the starting point for a deeper conversation.

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